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Perhaps in the future as an expansion pack.ĩ) By what method should Players generate their attributes/ability scores and Hit Points? Since I have no rules for xenos at this time, it's not a playable option. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? I'll try to split submissions across the three groups to avoid too much role overlap, so make whatever you want within the boundaries of the rules provided.Ĩ) What races, subraces, species, etc. or do not want? What are your rules on 'prestige' and/or homebrewed classes? You'll have a pre-generated ship as well, the Sabre Frigate printed in the RT core rulebook to make things easy.ħ) Are there any particular character classes, professions, orders, etc. This gives you four items in addition to your specialty-granted starting equipment, as indicated in the Character Creation sub-document. You'll start with an additional 1,500 XP as indicated in the Character Creation () sub-document.Ħ) How much gold or other starting funds will the characters begin with?įor the purposes of this adventure, you'll have a Profit Factor of 40. Any further submissions will go on the alternates list if I need substitutions.Ĥ)What's the gaming medium (OOTS, chat, e-mail etc.)?ĥ)What is the characters' starting status (i.e. I can run up to three parallel groups of 4 players each, so a maximum of 12 player slots. Rogue Trader's introductory adventure 'Into The Maw', in the Koronus Expanse.ģ)How many Players are you looking for? Will you be taking alternates, and if so, how many? historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. The master rules-doc can be found here:Ģ) What 'type' or variant of game will it be (i.e. My Rogue Trader 2.0 rewrite, an extensively modified and homebrewed variant of Dark Heresy 2.0. But having done so, I need experiential play data, and so I want to run some one-shot adventures utilizing the new systems and mechanics.ġ) What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? So I decided to write my own, re-envisioning RT in the framework of Dark Heresy 2.0 and Only War's updated game engine. Unfortunately, it suffered from many of 1e's growing pains and an incredibly clunky space-combat system built largely out of Battlefleet Gothic's mechanics. That made me sad, as RT was always my favorite of the 1e gamebooks striking a good middleground between the grit of DH and the epic scale of DW, along with gobs of player-driven freedom. With the ending of the FFG 40K games, there would never be an updated Rogue Trader ruleset.
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